All the projects listed here are no longer active and as such all questions or inquiries about them will not be answered.
- MegaMan_X's GameBoy ToolKit (GBTK)
- Advanced GameBoy IDE
- Advanced PCX2GB
- MegaMan_X's GameBoy Wave Converter
- PCBoy
- Demo ROM Files
- Links
MegaMan_X's GameBoy ToolKit
The GameBoy ToolKit was to be my all-in-one tool that would have included a win32 version of the following: Advanced GameBoy IDE, PCX2GB and SND2GBW. It would also have a tiles/sprites editor, a maps/levels editor, and even a GB Tracker. However after many years of not working on it, this project fell into oblivion.
Screenshot

Features
- Win32 application (for Win95/98/NT)
- Code Editor - cancelled
- Converts picture and video files to GameBoy (partially working)
- Converts WAVe files - cancelled
- Tiles/Sprites editor - cancelled
- Maps/Levels editor - cancelled
- Freeware
You can see GBTK-converted/compressed roms in my DemoCarts section.
Download GameBoy ToolKit preview v0.013a now! [ZIP 297 KB]
Advanced GameBoy IDE
Advanced GameBoy IDE is a good editor/assembler for thoses used to work with a Borland-style interface with real-time colored-syntax editing.
Screenshot

Features
- Friendly colored-syntax editor
- x86-like opcodes
- can run in 80x25 or 80x50
- can use custom font (text mode font)
- on-line help
- auto-optimization of some opcodes
- MS-DOS program, only needs 286+ CPU and EMS memory
- runs fine in a Win95 DOS box
- Freeware
Download Advanced GameBoy IDE v0.70b now! [ZIP 49K]
Advanced PCX2GB
Features
- Convert 256-colors PCX files to GameBoy Tiles
- Auto-dithering (only if wanted)
- You control the 64-to-4 greyscale shades ranges yourself!
- Choice of binary, TASM, RGBDS or GBDK file formats
- Tile map saving (with redundant tile checking of course)
- MS-DOS program, only needs 286+ CPU
- runs fine in a Win95 DOS box
- Freeware
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Download this demo cart now! [ZIP 5K]
(This demo cart works on a real GameBoy and most emulators)
(example cart is based on converter v2.11, not v2.14)
Download Advanced PCX to GameBoy Converter v2.15 now! [ZIP 11.1 KB]
MegaMan_X's GameBoy Wave Converter
Features
- Two programs included in package:
- RAW soundfile to GameBoy 4-bit (also "packs" nibbles together)
- GameBoy 4-bit to RAW soundfile ("unpacks" nibbles)
- MS-DOS program, only needs 286+ CPU
- runs fine in a Win95 DOS box
- Freeware
Download GameBoy Wave Converter v1.0 now! [ZIP 11K]
PCBoy
Features
- Yet another GameBoy emulator…
- NOT based on VGB sources (Programmed in Turbo-Pascal with a few assembly routines)
- Supports SNES Pro!
- Freeware! (who would've paid for it anyway?)
- And most of all, DISCONTINUED! (don't even try finding the link to download it)
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PCBoy running a small demo I made with my own assembler, Advanced GameBoy IDE. |
PCBoy running a picture scroller I coded (believe it or not) directly with an Hex editor (the program, not the picture!). In case you're wondering who's the lady, it's Kasumi Tendo, from Ranma ½. |
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Demo ROM Files
Links
Tools
- Gameboy Tile Designer by H. Mulder
- Gameboy Map Builder by H. Mulder
- GameBoy Developers Kit (GBDK) by Michael Hope
Emulators
- NO$GMB by Martin Korth
- Gameboy 97 by Paul Robson
- Virtual GameBoy by Marat Fayzullin